1 | if live_call() |
2 | return global.live_result; |
3 | var battle_box = obj_dialogue_box_battle_transformation_any |
4 | var radius = irandom_range(0, 359) |
5 | var xx = battle_box.x + (lengthdir_x(80, radius)) |
6 | var yy = battle_box.y + (lengthdir_y(80, radius)) |
7 | instance_create_depth(xx, yy, -100, obj_battle_enemy_attack_macro_fly) |
8 | alarm[0] = spawn_interval |