1 | if (live_call()) |
2 | return global.live_result; |
3 | var battle_box = 3154; |
4 | var radius = irandom_range(0, 359); |
5 | var xx = battle_box.x + lengthdir_x(80, radius); |
6 | var yy = battle_box.y + lengthdir_y(80, radius); |
7 | instance_create_depth(xx, yy, -100, obj_battle_enemy_attack_macro_fly); |
8 | alarm[0] = spawn_interval; |