1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
if (ds_map_find_value(event_data, "event_type") == "sprite event") |
5 |
{ |
6 |
switch ds_map_find_value(event_data, "message") |
7 |
{ |
8 |
case "conductor_left": |
9 |
instance_create_depth((battle_box.bbox_left + 30), (battle_box.bbox_bottom + 20), -100, obj_battle_enemy_attack_macro_choir_note) |
10 |
break |
11 |
case "conductor_mid": |
12 |
instance_create_depth(battle_box.x, (battle_box.bbox_bottom + 20), -100, obj_battle_enemy_attack_macro_choir_note) |
13 |
break |
14 |
case "conductor_right": |
15 |
instance_create_depth((battle_box.bbox_right - 30), (battle_box.bbox_bottom + 20), -100, obj_battle_enemy_attack_macro_choir_note) |
16 |
break |
17 |
} |
18 |
|
19 |
} |