1 | if live_call() |
2 | return global.live_result; |
3 | var battle_box = obj_dialogue_box_battle_transformation_any |
4 | switch attack_tick |
5 | { |
6 | case 0: |
7 | instance_create_depth((battle_box.bbox_left + 30), battle_box.y, -100, obj_battle_enemy_attack_bigfrog_herofly) |
8 | instance_create_depth((battle_box.bbox_right - 30), battle_box.y, -100, obj_battle_enemy_attack_bigfrog_villainfly) |
9 | break |
10 | case 290: |
11 | instance_destroy() |
12 | break |
13 | } |
14 | |
15 | attack_tick += 1 |