| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var battle_box = 3154; |
| 4 | switch (attack_tick) |
| 5 | { |
| 6 | case 0: |
| 7 | instance_create_depth(battle_box.bbox_left + 30, battle_box.y, -100, obj_battle_enemy_attack_bigfrog_herofly); |
| 8 | instance_create_depth(battle_box.bbox_right - 30, battle_box.y, -100, obj_battle_enemy_attack_bigfrog_villainfly); |
| 9 | break; |
| 10 | case 290: |
| 11 | instance_destroy(); |
| 12 | break; |
| 13 | } |
| 14 | attack_tick += 1; |