1 | if live_call() |
2 | return global.live_result; |
3 | var battle_box = obj_dialogue_box_battle_transformation_any |
4 | attack_tick = 0 |
5 | scr_enable_battle_box_surface |
6 | instance_create_depth(battle_box.x, (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_macro_knight) |