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gml_Object_obj_battle_enemy_attack_macro_sword_frog_creator_Create_0

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1
if live_call()
2
    return global.live_result;
3
var battle_box = obj_dialogue_box_battle_transformation_any
4
attack_tick = 0
5
scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() //gml_Script_scr_enable_battle_box_surface { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer) }
()
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instance_create_depth(battle_box.x, (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_macro_knight)