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gml_Object_obj_battle_enemy_attack_martlet_beams_Create_0

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if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("martlet", "void", "void")
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attack_beam_width = 30
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attack_beam_width_current = 20
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attack_beam_width_inc = attack_beam_width / (0.4 * room_speed)
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attack_beam_width_fluctuation = 0
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attack_beam_height = obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top
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attack_beam_grow = true
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attack_beam_draw_alpha = 0
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attack_beam_draw_color = 16777215
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attack_beam_flash_timer_max = 15
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attack_beam_flash_timer = 0
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attack_beam_timer = 3
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attack_beam_stage = 1