1 |
if live_call() |
2 |
return global.live_result; |
3 |
var y_original = 0 |
4 |
var y_max = room_height |
5 |
var x_original = 0 |
6 |
var x_max = room_width |
7 |
draw_set_color(attack_beam_draw_color) |
8 |
draw_rectangle((x - attack_beam_width_current / 2), y_original, (x + attack_beam_width_current / 2), y_max, false) |
9 |
draw_rectangle((x - attack_beam_width_current / 2), y_original, (x + attack_beam_width_current / 2), y_max, true) |
10 |
draw_rectangle(x_original, (y - attack_beam_width_current / 2), x_max, (y + attack_beam_width_current / 2), false) |
11 |
draw_rectangle(x_original, (y - attack_beam_width_current / 2), x_max, (y + attack_beam_width_current / 2), true) |