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gml_Object_obj_battle_enemy_attack_martlet_catapult_arm_Create_0

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id_frame_center = global.id_store
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id_frame_stack = global.id_store.id_frame_stack
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launch_state = 0
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event_user(1)
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with (id_payload)
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    image_alpha = 1
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alarm_active = false
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max_angle_pullback = 300
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max_angle_release = 60
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angle_pullback_speed = 4
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angle_release_speed = 8
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global.id_store = id