1 | state = 1 |
2 | spin_default_x = x |
3 | spin_default_y = y |
4 | spin_direction = angle_position_current |
5 | switch sprite_index |
6 | { |
7 | case spr_battle_enemy_attack_martlet_feather_1: |
8 | case 2274: |
9 | case 2275: |
10 | audio_play_sound(snd_mart_spiral_attack_2, 20, 0) |
11 | break |
12 | case 2276: |
13 | case 2278: |
14 | audio_play_sound(snd_mart_spiral_attack_1, 20, 0) |
15 | break |
16 | default: |
17 | audio_play_sound(snd_mart_spiral_attack_1, 20, 0) |
18 | } |