| 1 | trail_cc_current = trail_cc_start; | 
    
    
        | 2 | target_speed = spin_angle_speed; | 
    
    
        | 3 | x_destination = obj_heart_battle_fighting_parent.x; | 
    
    
        | 4 | y_destination = obj_heart_battle_fighting_parent.y; | 
    
    
        | 5 | angle_destination = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); | 
    
    
        | 6 | target_direction = 1; | 
    
    
        | 7 | obj_battle_enemy_attack_martlet_feather_circle_checker.x_store = x_destination; | 
    
    
        | 8 | obj_battle_enemy_attack_martlet_feather_circle_checker.y_store = y_destination; | 
    
    
        | 9 | obj_battle_enemy_attack_martlet_feather_circle_checker.angle_store = angle_destination; | 
    
    
        | 10 | global.id_store = id; | 
    
    
        | 11 | instance_create(x_destination, y_destination, obj_battle_enemy_attack_martlet_feather_circle_target_1_axis); | 
    
    
        | 12 | id_target = global.id_store; | 
    
    
        | 13 | state = 2; | 
    
    
        | 14 | switch (sprite_index) | 
    
    
        | 15 | { | 
    
    
        | 16 |     case spr_battle_enemy_attack_martlet_feather_1: | 
    
    
        | 17 |         audio_play_sound(snd_mart_feather_atk3, 20, 0); | 
    
    
        | 18 |         break; | 
    
    
        | 19 |     case spr_battle_enemy_attack_martlet_feather_2: | 
    
    
        | 20 |     case spr_battle_enemy_attack_martlet_feather_3: | 
    
    
        | 21 |         audio_play_sound(snd_mart_feather_atk1, 20, 0); | 
    
    
        | 22 |         break; | 
    
    
        | 23 |     case spr_battle_enemy_attack_martlet_feather_4: | 
    
    
        | 24 |     case spr_battle_enemy_attack_martlet_feather_5: | 
    
    
        | 25 |         audio_play_sound(snd_mart_feather_atk2, 20, 0); | 
    
    
        | 26 |         break; | 
    
    
        | 27 |     default: | 
    
    
        | 28 |         audio_play_sound(snd_mart_feather_atk1, 20, 0); | 
    
    
        | 29 | } |