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gml_Object_obj_battle_enemy_attack_martlet_feather_circle_feather_Step_0

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1
if (state == 0)
2
{
3
    if (image_alpha < 1 && can_fade_in == true)
4
    {
5
        image_alpha += 0.1
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        if (image_alpha > 1)
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            image_alpha = 1
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    }
9
}
10
if (state == 1)
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{
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    var can_trail = false
13
    trail_cc_current += 1
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    if (trail_cc_current >= trail_cc_max)
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    {
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        can_trail = true
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        trail_cc_current = 0
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    }
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    if (can_trail == true)
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    {
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        ds_list_add(x_list, x)
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        ds_list_add(y_list, y)
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        ds_list_add(angle_list, image_angle)
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        while (ds_list_size(x_list) > max_points_trail)
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        {
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            ds_list_delete(x_list, 0)
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            ds_list_delete(y_list, 0)
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            ds_list_delete(angle_list, 0)
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        }
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    }
31
    var spin_radius_speed_last = spin_radius_speed
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    game_maker_cannot_do_math = power((time_elapsed_spin / (time_max_spin / 2 * (1 / sqrt(max_rise_spin))) - sqrt(max_rise_spin)), 2)
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    spin_radius_speed = sign_modifier_spin * (max_rise_spin - round(game_maker_cannot_do_math))
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    time_elapsed_spin += time_increase_spin
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    if (time_elapsed_spin >= time_max_spin)
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    {
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        time_elapsed_spin = 0
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        sign_modifier_spin = (-sign_modifier_spin)
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    }
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    spin_angle_speed = spin_radius_speed_multiplier * (spin_radius_speed - spin_radius_speed_last)
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    image_angle += spin_angle_speed
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    x = spin_default_x + (lengthdir_x(spin_radius_speed, spin_direction))
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    y = spin_default_y + (lengthdir_y(spin_radius_speed, spin_direction))
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    if (time_elapsed_spin >= (time_max_spin / 2))
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        event_user(2)
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}
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else if (state == 2)
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{
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    if (ds_list_size(x_list) > 0)
50
    {
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        ds_list_delete(x_list, 0)
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        ds_list_delete(y_list, 0)
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        ds_list_delete(angle_list, 0)
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    }
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    if (image_angle != angle_destination)
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        image_angle += (target_speed * target_direction)
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    var angle_diff = angle_difference(image_angle, angle_destination)
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    if ((angle_diff * target_direction) < 0)
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        image_angle = angle_destination
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    if (image_angle == angle_destination && no_loop_target == false)
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    {
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        image_speed = 0.5
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        alarm[1] = 15
alarm[1]

image_speed = 0 image_index = 0 state = 3
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        no_loop_target = true
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    }
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}
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else if (state == 3)
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{
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    can_trail = false
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    trail_cc_current += 1
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    if (trail_cc_current >= trail_cc_max)
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    {
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        can_trail = true
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        trail_cc_current = 0
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    }
76
    if (can_trail == true)
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    {
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        ds_list_add(x_list, x)
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        ds_list_add(y_list, y)
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        ds_list_add(angle_list, image_angle)
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        while (ds_list_size(x_list) > max_points_trail)
82
        {
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            ds_list_delete(x_list, 0)
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            ds_list_delete(y_list, 0)
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            ds_list_delete(angle_list, 0)
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        }
87
    }
88
    x += lengthdir_x(attack_speed, image_angle)
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    y += lengthdir_y(attack_speed, image_angle)
90
    if (place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == false)
91
        in_box = true
92
    if ((!(place_meeting(x, y, obj_dialogue_box_battle_transformation_any))) && in_box == true)
93
    {
94
        if (image_alpha > 0)
95
        {
96
            image_alpha -= 0.1
97
            if (image_alpha < 0)
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                image_alpha = 0
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            if (image_alpha == 0)
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                instance_destroy()
101
        }
102
    }
103
    if (!instance_exists(obj_martlet_body))
104
    {
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        if (distance_to_point(id_target.x, id_target.y) <= (attack_speed / 2 + 1))
106
        {
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            instance_create(id_target.x, id_target.y, obj_battle_enemy_attack_martlet_genocide_feather_ext_checker)
108
            instance_destroy()
109
        }
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    }
111
}