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gml_Object_obj_battle_enemy_attack_martlet_feather_circle_feather_Alarm_1

related scripts: Alarm_1 • Create_0 • Destroy_0 • Draw_0 • Other_10 • Other_11 • Other_12 • Step_0 • Step_2

(view raw script w/o annotations or w/e)
1
image_speed = 0;
2
image_index = 0;
3
state = 3;