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gml_Object_obj_battle_enemy_attack_martlet_feather_circle_final_checker_Create_0

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1
if live_call()
2
    return global.live_result;
3
circle_number = 1
4
circle_delay = 40
5
instance_create_depth(0, 0, -100, obj_battle_enemy_attack_martlet_feather_circle_final_spawner)