1 | if live_call() |
2 | return global.live_result; |
3 | x = spawner_id.frotate_x |
4 | y = spawner_id.frotate_y |
5 | image_angle = spawner_id.frotate_angle |
6 | if (id == spawner_id.id_feather[0] || spawner_id.frotate_angle_use < angle_position_current) |
7 | can_fade_in = true |
8 | angle_position_current = spawner_id.frotate_angle_use |