1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (state == 0) |
4 |
{ |
5 |
if (image_alpha < 1 && can_fade_in == true) |
6 |
{ |
7 |
image_alpha += 0.15 |
8 |
if (image_alpha > 1) |
9 |
image_alpha = 1 |
10 |
} |
11 |
} |
12 |
if (state == 1) |
13 |
{ |
14 |
var can_trail = false |
15 |
trail_cc_current += 1 |
16 |
if (trail_cc_current >= trail_cc_max) |
17 |
{ |
18 |
can_trail = true |
19 |
trail_cc_current = 0 |
20 |
} |
21 |
if (can_trail == true) |
22 |
{ |
23 |
ds_list_add(x_list, x) |
24 |
ds_list_add(y_list, y) |
25 |
ds_list_add(angle_list, image_angle) |
26 |
while (ds_list_size(x_list) > max_points_trail) |
27 |
{ |
28 |
ds_list_delete(x_list, 0) |
29 |
ds_list_delete(y_list, 0) |
30 |
ds_list_delete(angle_list, 0) |
31 |
} |
32 |
} |
33 |
var spin_radius_speed_last = spin_radius_speed |
34 |
game_maker_cannot_do_math = power((time_elapsed_spin / (time_max_spin / 2 * (1 / sqrt(max_rise_spin))) - sqrt(max_rise_spin)), 2) |
35 |
spin_radius_speed = sign_modifier_spin * (max_rise_spin - round(game_maker_cannot_do_math)) |
36 |
time_elapsed_spin += time_increase_spin |
37 |
if (time_elapsed_spin >= time_max_spin) |
38 |
{ |
39 |
time_elapsed_spin = 0 |
40 |
sign_modifier_spin = (-sign_modifier_spin) |
41 |
} |
42 |
spin_angle_speed = spin_radius_speed_multiplier * (spin_radius_speed - spin_radius_speed_last) |
43 |
image_angle += spin_angle_speed |
44 |
x = spin_default_x + (lengthdir_x(spin_radius_speed, spin_direction)) |
45 |
y = spin_default_y + (lengthdir_y(spin_radius_speed, spin_direction)) |
46 |
if (time_elapsed_spin >= (time_max_spin / 2)) |
47 |
event_user(2) |
48 |
} |
49 |
else if (state == 2) |
50 |
{ |
51 |
if (ds_list_size(x_list) > 0) |
52 |
{ |
53 |
ds_list_delete(x_list, 0) |
54 |
ds_list_delete(y_list, 0) |
55 |
ds_list_delete(angle_list, 0) |
56 |
} |
57 |
if (image_angle != angle_destination) |
58 |
image_angle += (target_speed * target_direction) |
59 |
var angle_diff = angle_difference(image_angle, angle_destination) |
60 |
if ((angle_diff * target_direction) < 0) |
61 |
image_angle = angle_destination |
62 |
if (image_angle == angle_destination && no_loop_target == false) |
63 |
{ |
64 |
image_speed = 0.5 |
65 |
alarm[1] = 15alarm[1]if live_call()
return global.live_result;
image_speed = 0
image_index = 0
state = 3 |
66 |
no_loop_target = true |
67 |
} |
68 |
} |
69 |
else if (state == 3) |
70 |
{ |
71 |
can_trail = false |
72 |
trail_cc_current += 1 |
73 |
if (trail_cc_current >= trail_cc_max) |
74 |
{ |
75 |
can_trail = true |
76 |
trail_cc_current = 0 |
77 |
} |
78 |
if (can_trail == true) |
79 |
{ |
80 |
ds_list_add(x_list, x) |
81 |
ds_list_add(y_list, y) |
82 |
ds_list_add(angle_list, image_angle) |
83 |
while (ds_list_size(x_list) > max_points_trail) |
84 |
{ |
85 |
ds_list_delete(x_list, 0) |
86 |
ds_list_delete(y_list, 0) |
87 |
ds_list_delete(angle_list, 0) |
88 |
} |
89 |
} |
90 |
x += lengthdir_x(attack_speed, image_angle) |
91 |
y += lengthdir_y(attack_speed, image_angle) |
92 |
if (place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == false) |
93 |
in_box = true |
94 |
if ((!(place_meeting(x, y, obj_dialogue_box_battle_transformation_any))) && in_box == true) |
95 |
{ |
96 |
if (image_alpha > 0) |
97 |
{ |
98 |
image_alpha -= 0.1 |
99 |
if (image_alpha < 0) |
100 |
image_alpha = 0 |
101 |
if (image_alpha == 0) |
102 |
instance_destroy() |
103 |
} |
104 |
} |
105 |
if (distance_to_point(id_target.x, id_target.y) <= (attack_speed / 2 + 1)) |
106 |
{ |
107 |
var id_feather_explosion = instance_create(id_target.x, id_target.y, obj_martlet_attack_splitting_feather_ext_checker) |
108 |
id_feather_explosion.fcreate_angle_diff = explosion_angle |
109 |
id_feather_explosion.feather_targetted = feather_targetted |
110 |
id_feather_explosion.fcreate_count = feather_create_count |
111 |
instance_destroy() |
112 |
} |
113 |
} |
114 |
scr_enemy_attack_bullet_hitscr_enemy_attack_bullet_hitfunction scr_enemy_attack_bullet_hit() //gml_Script_scr_enemy_attack_bullet_hit
{
if live_call()
return global.live_result;
if variable_instance_exists(id, "bullet_hit_draw_timer")
{
if (bullet_hit_draw_timer > 0)
bullet_hit_draw_timer -= 1
}
var collider_id = instance_place(x, y, obj_heart_yellow_shot)
if (collider_id != noone)
{
var collider_object_index = collider_id.object_index
instance_create_depth(collider_id.x, collider_id.bbox_top, -999, obj_heart_yellow_shot_destroy)
if (collider_object_index == 690)
{
if (object_index == obj_ceroba_phase_2_bell)
instance_destroy(collider_id)
if (variable_instance_exists(id, "collider_id_last") && collider_id_last == collider_id)
return;
if (collider_object_index == 690)
collider_id_last = collider_id
}
else if (collider_object_index == 2561)
{
if (variable_instance_exists(id, "collider_id_last") && collider_id_last == collider_id)
return;
collider_id_last = collider_id
}
else if ((!(variable_instance_exists(id, "collider_id_last"))) || collider_id != collider_id_last)
{
collider_id.alarm[0] = 1
collider_id.image_alpha = 0
collider_id_last = collider_id
}
audio_play_sound(snd_arc_hit, 0.1, 0)
if variable_instance_exists(id, "bullet_hit_points")
{
bullet_hit_draw_timer = 5
if (collider_object_index == 690)
bullet_hit_points -= 3
else
bullet_hit_points -= 1
if (bullet_hit_points <= 0)
bullet_destroy_self = true
}
return true;
}
} () |
115 |
if bullet_destroy_self |
116 |
{ |
117 |
with (instance_create_depth(x, y, depth, obj_battle_enemy_attack_martlet_final_feather_dying)) |
118 |
{ |
119 |
sprite_index = other.sprite_index |
120 |
image_angle = other.image_angle |
121 |
image_xscale = other.image_xscale |
122 |
} |
123 |
instance_destroy() |
124 |
} |