1 |
var random_number = 5 |
2 |
switch random_number |
3 |
{ |
4 |
case 4: |
5 |
feather_sprite = spr_battle_enemy_attack_martlet_feather_4 |
6 |
break |
7 |
case 5: |
8 |
feather_sprite = spr_battle_enemy_attack_martlet_feather_5 |
9 |
break |
10 |
default: |
11 |
feather_sprite = spr_battle_enemy_attack_martlet_feather_1 |
12 |
} |
13 |
|
14 |
for (i = 0; i < fcreate_count; i += 1) |
15 |
{ |
16 |
var fcreate_x = x + feather_radius * cos(degtorad(fcreate_angle_diff)) |
17 |
var fcreate_y = y - feather_radius * sin(degtorad(fcreate_angle_diff)) |
18 |
global.id_store = id |
19 |
instance_create_depth(fcreate_x, fcreate_y, -100, obj_battle_enemy_attack_martlet_final_feather_ext_feather) |
20 |
id_feather[i] = global.id_store |
21 |
with (id_feather[i]) |
22 |
{ |
23 |
sprite_index = id_checker.feather_sprite |
24 |
image_index = 0 |
25 |
image_speed = 0 |
26 |
direction = id_checker.fcreate_angle_diff |
27 |
image_angle = id_checker.fcreate_angle_diff |
28 |
trail_sprite = sprite_index |
29 |
} |
30 |
fcreate_angle_diff -= fcreate_decrease |
31 |
if (fcreate_angle_diff < 0) |
32 |
fcreate_angle_diff += 360 |
33 |
} |
34 |
can_move = true |
35 |
switch feather_sprite |
36 |
{ |
37 |
case spr_battle_enemy_attack_martlet_feather_1: |
38 |
case 2274: |
39 |
case 2275: |
40 |
audio_play_sound(snd_mart_spiral_attack_2, 20, 0) |
41 |
break |
42 |
case 2276: |
43 |
case 2278: |
44 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0) |
45 |
break |
46 |
default: |
47 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0) |
48 |
} |