1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("martlet", "void", "void") |
2 |
state = 0 |
3 |
fall_speed = irandom_range(3, 5) |
4 |
x_point = x |
5 |
y_point = y |
6 |
angle_pos = 270 |
7 |
angle_pos_default = angle_pos |
8 |
angle_pos_max = 15 * fall_speed |
9 |
angle_radius = 10 |
10 |
starting_position_x = x |
11 |
starting_position_y = y |
12 |
animation_disjoint_x = 0 |
13 |
animation_disjoint_y = 0 |
14 |
can_move = false |
15 |
explosion_angle = 0 |
16 |
if (!instance_exists(obj_martlet_body)) |
17 |
{ |
18 |
var random_number = irandom_range(1, 3) |
19 |
explosion_angle = irandom_range(0, 359) |
20 |
} |
21 |
else |
22 |
random_number = irandom_range(1, 5) |
23 |
switch random_number |
24 |
{ |
25 |
case 1: |
26 |
sprite_index = spr_battle_enemy_attack_martlet_feather_1 |
27 |
break |
28 |
case 2: |
29 |
sprite_index = spr_battle_enemy_attack_martlet_feather_2 |
30 |
break |
31 |
case 3: |
32 |
sprite_index = spr_battle_enemy_attack_martlet_feather_3 |
33 |
break |
34 |
case 4: |
35 |
sprite_index = spr_battle_enemy_attack_martlet_feather_4 |
36 |
break |
37 |
case 5: |
38 |
sprite_index = spr_battle_enemy_attack_martlet_feather_5 |
39 |
break |
40 |
default: |
41 |
sprite_index = spr_battle_enemy_attack_martlet_feather_1 |
42 |
} |
43 |
|
44 |
image_speed = 0 |
45 |
image_index = 0 |
46 |
image_alpha = 0 |
47 |
random_number = irandom_range(0, 1) |
48 |
if (random_number == 0) |
49 |
random_number = -1 |
50 |
sign_modifier = random_number |
51 |
time_elapsed = 0 |
52 |
time_max = 30 + 15 * (fall_speed - 1) |
53 |
time_increase = 1 |
54 |
max_rise = 10 * fall_speed * (irandom_range(1, 2)) |
55 |
time_elapsed_increase_fall = round(time_max / 3) |
56 |
spin_speed = 25 |
57 |
no_loop_spin = false |
58 |
attack_speed = 28 |
59 |
in_box = false |
60 |
x_list = ds_list_create() |
61 |
y_list = ds_list_create() |
62 |
angle_list = ds_list_create() |
63 |
max_points_trail = 10 |
64 |
trail_sprite = sprite_index |
65 |
trail_cc_max = 3 |
66 |
trail_cc_start = trail_cc_max - 1 |
67 |
trail_cc_current = trail_cc_start |