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gml_Object_obj_battle_enemy_attack_martlet_feather_fall_feather_Draw_0

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if (state == 2)
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{
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    var j = 2
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    for (i = ds_list_size(x_list) - 1; i >= 0; i -= 1)
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    {
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        var x0 = ds_list_find_value(x_list, i)
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        var y0 = ds_list_find_value(y_list, i)
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        var angle0 = ds_list_find_value(angle_list, i)
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        var image_alpha_trail = 1 / j
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        draw_sprite_ext(trail_sprite, 0, x0, y0, 1, 1, angle0, c_white, (image_alpha_trail * image_alpha))
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        j += 1
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    }
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}
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draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_white, image_alpha)