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gml_Object_obj_battle_enemy_attack_martlet_feather_fall_target_1_axis_Draw_0

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1
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha)
2
if (!instance_exists(obj_martlet_body))
3
    draw_sprite_ext(spr_battle_enemy_attack_martlet_target_2_axis, image_index, x, y, image_xscale, image_yscale, geno_target_angle, c_white, image_alpha)