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gml_Object_obj_battle_enemy_attack_martlet_feather_fall_target_1_final_Create_0

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1
x = obj_feather_fall_final_holder.x_store
2
y = obj_feather_fall_final_holder.y_store
3
image_angle = obj_feather_fall_final_holder.angle_store
4
image_speed = 0.6
5
image_index = 0
6
geno_target_angle = 0
7
id_feather = global.id_store
8
global.id_store = id
9
draw_angle = 0