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gml_Object_obj_battle_enemy_attack_martlet_feather_flow_checker_Create_0

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x_store = 0
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y_store = 0
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angle_store = 0
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counter_current = 0
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if (!instance_exists(obj_martlet_body))
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{
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    counter_max = irandom_range(13, 15)
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    alarm_count = 25
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}
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else
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{
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    counter_max = irandom_range(11, 13)
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    alarm_count = 20
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}
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event_user(0)