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gml_Object_obj_battle_enemy_attack_martlet_feather_spiral_checker_Other_10

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1
instance_create(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_martlet_feather_spiral_target_2_axis)
2
explosion_count += 1
3
if (explosion_count < explosion_max)
4
    alarm[0] = explosion_alarm
alarm[0]

event_user(0)