1 |
x_store = 0 |
2 |
y_store = 0 |
3 |
angle_store = 0 |
4 |
x_center = obj_dialogue_box_battle_transformation_any.x |
5 |
y_center = obj_dialogue_box_battle_transformation_any.y |
6 |
feather_angle_radius = obj_dialogue_box_battle_transformation_any.bbox_right - x_center + 40 |
7 |
feather_angle_master = 90 |
8 |
feather_angle_speed = -30 |
9 |
feather_angle_total = 0 |
10 |
feather_angle_total_max = 750 |
11 |
feather_count = 0 |
12 |
no_loop_destroy = false |
13 |
var random_number = 1 |
14 |
switch random_number |
15 |
{ |
16 |
case 1: |
17 |
feather_sprite = 2273 |
18 |
break |
19 |
case 2: |
20 |
feather_sprite = 2274 |
21 |
break |
22 |
case 3: |
23 |
feather_sprite = 2275 |
24 |
break |
25 |
case 4: |
26 |
feather_sprite = 2276 |
27 |
break |
28 |
case 5: |
29 |
feather_sprite = 2278 |
30 |
break |
31 |
default: |
32 |
feather_sprite = 2273 |
33 |
} |
34 |
|
35 |
event_user(0) |