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gml_Object_obj_battle_enemy_attack_martlet_ff_1_feather_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("martlet", "void", "void")
2
can_fade_in = true
3
global.id_store = id
4
state = 0
5
spin_radius_speed = 0
6
spin_radius_speed_multiplier = 20
7
sign_modifier_spin = 1
8
time_elapsed_spin = 0
9
time_max_spin = 30
10
time_increase_spin = 1
11
max_rise_spin = 40
12
no_loop_target = false
13
attack_speed = 28
14
in_box = false
15
x_list = ds_list_create()
16
y_list = ds_list_create()
17
angle_list = ds_list_create()
18
max_points_trail = 10
19
trail_cc_max = 3
20
trail_cc_start = trail_cc_max - 1
21
trail_cc_current = trail_cc_start