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gml_Object_obj_battle_enemy_attack_martlet_ff_2_checker_Step_0

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1
if ((!instance_exists(obj_battle_enemy_attack_martlet_ff_2_feather)) && feather_angle_total >= feather_angle_total_max && no_loop_destroy == false)
2
{
3
    alarm[1] = 10
alarm[1]

instance_destroy()
4
    no_loop_destroy = true
5
}