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gml_Object_obj_battle_enemy_attack_martlet_ff_3_target_Step_0

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1
counter += image_speed
2
switch counter
3
{
4
    case 1.2:
5
    case 3:
6
    case 4.8:
7
    case 6.6:
8
        audio_play_sound(snd_bullet_warning, 20, 0)
9
        break
10
}