1 | if live_call() |
2 | return global.live_result; |
3 | if (noloop == false && image_index >= 4) |
4 | { |
5 | audio_play_sound(snd_undertale_explosion, 1, 0) |
6 | instance_create_depth(x, y, -100, obj_battle_enemy_attack_martlet_beams) |
7 | scr_screenshake_battle_custom |
8 | noloop = true |
9 | } |