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gml_Object_obj_battle_enemy_attack_martlet_final_explosion_Step_0

(view raw script w/o annotations or w/e)
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if live_call()
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    return global.live_result;
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if (noloop == false && image_index >= 4)
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{
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    audio_play_sound(snd_undertale_explosion, 1, 0)
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    instance_create_depth(x, y, -100, obj_battle_enemy_attack_martlet_beams)
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    scr_screenshake_battle_custom
scr_screenshake_battle_custom

function scr_screenshake_battle_custom() //gml_Script_scr_screenshake_battle_custom { instance_destroy(obj_screenshake_battle) var screenshake = instance_create(0, 0, obj_screenshake_battle) screenshake.battle_screenshake_duration = argument[0] screenshake.battle_screenshake_intensity = argument[1] screenshake.battle_screenshake_dec = screenshake.battle_screenshake_intensity / screenshake.battle_screenshake_duration }
(3, 1)
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    noloop = true
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}