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gml_GlobalScript_scr_screenshake_battle_custom

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function scr_screenshake_battle_custom
scr_screenshake_battle_custom

function scr_screenshake_battle_custom() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); screenshake.battle_screenshake_duration = argument[0]; screenshake.battle_screenshake_intensity = argument[1]; screenshake.battle_screenshake_dec = screenshake.battle_screenshake_intensity / screenshake.battle_screenshake_duration; }
()
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{
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    instance_destroy(obj_screenshake_battle);
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    var screenshake = instance_create(0, 0, obj_screenshake_battle);
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    screenshake.battle_screenshake_duration = argument[0];
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    screenshake.battle_screenshake_intensity = argument[1];
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    screenshake.battle_screenshake_dec = screenshake.battle_screenshake_intensity / screenshake.battle_screenshake_duration;
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}