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gml_Object_obj_battle_enemy_attack_martlet_final_feather_ext_feather_Create_0

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if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("martlet", "void", "void")
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x_previous = x
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y_previous = y
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id_checker = global.id_store
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global.id_store = id
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x_list = ds_list_create()
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y_list = ds_list_create()
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angle_list = ds_list_create()
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max_points_trail = 3
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trail_cc_max = 3
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trail_cc_start = trail_cc_max - 1
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trail_cc_current = trail_cc_start
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bullet_hit_points = 1
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bullet_hit_draw_timer = 0
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bullet_destroy_self = false
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speed = 10