| 1 | var j = 2; |
| 2 | i = ds_list_size(x_list) - 1; |
| 3 | while (i >= 0) |
| 4 | i -= 1; |
| 5 | if (bullet_hit_draw_timer > 0) |
| 6 | shader_set(sh_flash); |
| 7 | draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_white, image_alpha); |
| 8 | shader_reset(); |