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gml_Object_obj_battle_enemy_attack_martlet_final_feather_ext_feather_Draw_0

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var j = 2
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for (i = ds_list_size(x_list) - 1; i >= 0; i -= 1)
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{
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}
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if (bullet_hit_draw_timer > 0)
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    shader_set(sh_flash)
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draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_white, image_alpha)
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shader_reset()