1 | var j = 2 |
2 | for (i = ds_list_size(x_list) - 1; i >= 0; i -= 1) |
3 | { |
4 | } |
5 | if (bullet_hit_draw_timer > 0) |
6 | shader_set(sh_flash) |
7 | draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_white, image_alpha) |
8 | shader_reset() |