Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_martlet_final_feather_ext_feather_Create_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("martlet", "void", "void");
4
x_previous = x;
5
y_previous = y;
6
id_checker = global.id_store;
7
global.id_store = id;
8
x_list = ds_list_create();
9
y_list = ds_list_create();
10
angle_list = ds_list_create();
11
max_points_trail = 3;
12
trail_cc_max = 3;
13
trail_cc_start = trail_cc_max - 1;
14
trail_cc_current = trail_cc_start;
15
bullet_hit_points = 1;
16
bullet_hit_draw_timer = 0;
17
bullet_destroy_self = false;
18
speed = 10;