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gml_Object_obj_battle_enemy_attack_martlet_genocide_feather_ext_feather_Other_10

(view raw script w/o annotations or w/e)
1
x = id_checker.x + id_checker.feather_radius * cos(degtorad(image_angle))
2
y = id_checker.y - id_checker.feather_radius * sin(degtorad(image_angle))
3
image_alpha = id_checker.feather_alpha
4
x_previous = x
5
y_previous = y