| 1 | var distance = 120; |
| 2 | var distance_offset = 60; |
| 3 | var boundary_left = obj_dialogue_box_battle_transformation_any.bbox_left; |
| 4 | var boundary_right = obj_dialogue_box_battle_transformation_any.bbox_right; |
| 5 | var boundary_top = obj_dialogue_box_battle_transformation_any.bbox_top; |
| 6 | var boundary_bottom = obj_dialogue_box_battle_transformation_any.bbox_bottom; |
| 7 | instance_create(choose(boundary_left - distance, boundary_right + distance), irandom_range(boundary_top + distance_offset, boundary_bottom - distance_offset), obj_battle_enemy_attack_martlet_package); |
| 8 | counter_current += 1; |
| 9 | if (counter_current < counter_max) |
| 10 | alarm[0] = alarm_count; |