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gml_Object_obj_battle_enemy_attack_martlet_package_junk_Step_0

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1
junk_vsp += junk_grav
2
x += lengthdir_x(junk_hsp, junk_direction)
3
y += junk_vsp
4
image_angle += 5
5
if (y > battle_box_bottom)
6
    fade_out = true
7
if (image_alpha > 0 && fade_out == true)
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{
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    image_alpha -= 0.1
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    if (image_alpha < 0)
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        image_alpha = 0
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    if (image_alpha == 0)
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        instance_destroy()
14
}