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gml_Object_obj_battle_enemy_attack_martlet_tornado_checker_Create_0

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1
x_store = 0
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y_store = 0
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angle_store = 0
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x_center = obj_dialogue_box_battle_transformation_any.x
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y_center = obj_dialogue_box_battle_transformation_any.y
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can_radius_increase = true
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sign_modifier_radius = 1
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time_elapsed_radius = 0
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time_increase_radius = 1
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max_rise_radius = 35
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sign_modifier_skew = 1
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time_elapsed_skew = 0
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time_increase_skew = 1
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max_rise_skew = 35
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if (!instance_exists(obj_martlet_body))
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{
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    time_max_radius = 45
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    time_max_skew = 90
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}
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else
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{
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    time_max_radius = 60
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    time_max_skew = 120
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}
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feather_angle_master = 0
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feather_angle_speed = 4
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feather_sprite = 2279
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fcreate_count_max = 6
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fcreate_count = 0
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fcreate_alarm = 360 / feather_angle_speed / fcreate_count_max
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event_user(0)
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alarm[11] = 300
alarm[11]

instance_destroy()
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if (!audio_is_playing(snd_mart_wind))
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    audio_play_sound(snd_mart_wind, 20, 1)