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gml_Object_obj_battle_enemy_attack_martlet_tornado_feather_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("martlet", "void", "void")
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sprite_index = obj_battle_enemy_attack_martlet_tornado_checker.feather_sprite
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image_index = 1
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image_speed = 0
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image_angle = 0
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image_alpha = 0
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image_xscale = -1
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image_yscale = 1
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feather_angle = 90
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depth_default = depth
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draw_color_front = 16777215
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draw_color_back = 8421504
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draw_color = draw_color_back
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x_center = obj_battle_enemy_attack_martlet_tornado_checker.x_center
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y_center = obj_battle_enemy_attack_martlet_tornado_checker.y_center
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depth = obj_dialogue_box_battle_transformation_any.depth + 1
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y_difference = 60
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radius_difference = 20
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global.id_store = id
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id_counter = "above"
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follow_index = 0
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instance_create(x, (y - y_difference), obj_battle_enemy_attack_martlet_tornado_follow)
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id_feather[0] = global.id_store
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global.id_store = id
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id_counter = "below"
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follow_index = 2
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instance_create(x, (y + y_difference), obj_battle_enemy_attack_martlet_tornado_follow)
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id_feather[1] = global.id_store
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with (id_feather[0])
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{
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    y_difference = (-id_master.y_difference)
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    radius_difference = id_master.radius_difference
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}
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with (id_feather[1])
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{
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    y_difference = id_master.y_difference
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    radius_difference = (-id_master.radius_difference)
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}
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global.id_store = id