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gml_Object_obj_battle_enemy_attack_martlet_tornado_follow_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("martlet", "void", "void")
2
id_master = global.id_store
3
id_counter = id_master.id_counter
4
sprite_index = id_master.sprite_index
5
image_index = id_master.follow_index
6
image_speed = id_master.image_speed
7
image_angle = id_master.image_angle
8
image_alpha = id_master.image_alpha
9
image_xscale = id_master.image_xscale
10
image_yscale = id_master.image_yscale
11
draw_color = id_master.draw_color
12
x_center = id_master.x_center
13
y_center = id_master.y_center
14
depth = id_master.depth
15
global.id_store = id