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gml_Object_obj_battle_enemy_attack_martlet_wing_gust_body_Other_10

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1
if (atk_counter_current < atk_counter_max)
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{
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    var random_number = irandom_range(0, 1)
4
    if (obj_heart_battle_fighting_parent.idle_hsp_count > 0)
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        instance_create(obj_heart_battle_fighting_parent.x, (obj_dialogue_box_battle_transformation_any.bbox_top - 10), obj_battle_enemy_attack_martlet_wing_gust_junk)
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    else
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        instance_create((obj_heart_battle_fighting_parent.x + global.speed_self * 4 * obj_heart_battle_fighting_parent.last_hsp), (obj_dialogue_box_battle_transformation_any.bbox_top - 10), obj_battle_enemy_attack_martlet_wing_gust_junk)
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    atk_counter_current += 1
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    atk_alarm_no_loop = false
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}
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else
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    fly_state = 2