1 |
if (atk_counter_current < atk_counter_max) |
2 |
{ |
3 |
var random_number = irandom_range(0, 1) |
4 |
if (obj_heart_battle_fighting_parent.idle_hsp_count > 0) |
5 |
instance_create(obj_heart_battle_fighting_parent.x, (obj_dialogue_box_battle_transformation_any.bbox_top - 10), obj_battle_enemy_attack_martlet_wing_gust_junk) |
6 |
else |
7 |
instance_create((obj_heart_battle_fighting_parent.x + global.speed_self * 4 * obj_heart_battle_fighting_parent.last_hsp), (obj_dialogue_box_battle_transformation_any.bbox_top - 10), obj_battle_enemy_attack_martlet_wing_gust_junk) |
8 |
atk_counter_current += 1 |
9 |
atk_alarm_no_loop = false |
10 |
} |
11 |
else |
12 |
fly_state = 2 |