1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
var is_punched = false |
7 |
with (obj_battle_enemy_attack_mecha_frog_hand) |
8 |
{ |
9 |
if (place_meeting(x, y, other) && state == "punch") |
10 |
is_punched = true |
11 |
} |
12 |
if is_punched |
13 |
{ |
14 |
audio_play_sound(snd_mirrorbreak2, 1, 0) |
15 |
audio_play_sound(snd_mart_impact_2, 1, 0) |
16 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle() //gml_Script_scr_screenshake_battle
{
instance_destroy(obj_screenshake_battle)
var screenshake = instance_create(0, 0, obj_screenshake_battle)
battle_screenshake_duration = argument[0]
battle_screenshake_intensity = argument[1]
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration
} (6, 2) |
17 |
for (var i = 0; i < 4; i++) |
18 |
instance_create_depth((x + 35), (y + 10), (depth + 1), obj_battle_enemy_attack_mecha_frog_glass) |
19 |
sprite_index = spr_bigfrog_cockpit_surprised |
20 |
alarm[0] = 30alarm[0]if live_call()
return global.live_result;
sprite_index = spr_bigfrog_cockpit_idle_cracked
image_index = 0 |
21 |
hit_noloop = true |
22 |
scene++ |
23 |
} |
24 |
break |
25 |
case 1: |
26 |
if (hit_noloop == true) |
27 |
return; |
28 |
is_punched = false |
29 |
with (obj_battle_enemy_attack_mecha_frog_hand) |
30 |
{ |
31 |
if (place_meeting(x, y, other) && state == "punch") |
32 |
is_punched = true |
33 |
} |
34 |
if (is_punched == true) |
35 |
{ |
36 |
audio_play_sound(snd_mirrorbreak3, 1, 0) |
37 |
audio_play_sound(snd_mart_impact_2, 1, 0) |
38 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle() //gml_Script_scr_screenshake_battle
{
instance_destroy(obj_screenshake_battle)
var screenshake = instance_create(0, 0, obj_screenshake_battle)
battle_screenshake_duration = argument[0]
battle_screenshake_intensity = argument[1]
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration
} (6, 2) |
39 |
for (i = 0; i < 6; i++) |
40 |
instance_create_depth((x + 35), (y + 5), (depth + 1), obj_battle_enemy_attack_mecha_frog_glass) |
41 |
sprite_index = spr_bigfrog_cockpit_punched |
42 |
image_index = 0 |
43 |
image_speed = 1 |
44 |
scene++ |
45 |
} |
46 |
break |
47 |
case 2: |
48 |
with (obj_battle_enemy_attack_mecha_frog_hand) |
49 |
active = false |
50 |
if (image_index >= (image_number - 1)) |
51 |
{ |
52 |
sprite_index = spr_bigfrog_cockpit_colletable |
53 |
scene++ |
54 |
} |
55 |
break |
56 |
case 3: |
57 |
if place_meeting(x, y, obj_heart_battle_fighting_parent) |
58 |
{ |
59 |
obj_macro_frog_counter.frog_scale = 1.5 |
60 |
obj_macro_frog_counter.frog_count-- |
61 |
audio_play_sound(snd_heal, 1, 0) |
62 |
sprite_index = spr_bigfrog_cockpit_nofrog |
63 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (global.battle_music, 1000) |
64 |
scene++ |
65 |
} |
66 |
break |
67 |
case 4: |
68 |
if cutscene_wait(1) |
69 |
audio_play_sound(mus_cymbal, 1, 0) |
70 |
break |
71 |
case 5: |
72 |
draw_alpha += 0.0064516129032258064 |
73 |
if (draw_alpha >= 1) |
74 |
scene++ |
75 |
break |
76 |
case 6: |
77 |
with (obj_battle_enemy_attack_mecha_frog_creator) |
78 |
instance_destroy() |
79 |
break |
80 |
} |