1 |
if live_call() |
2 |
return global.live_result; |
3 |
layer_sequence_destroy(idle_seq) |
4 |
layer_destroy("sequence_layer") |
5 |
with (obj_battle_enemy_attack_mecha_frog_shockwave) |
6 |
instance_destroy() |
7 |
with (obj_battle_enemy_attack_mecha_frog_cockpit) |
8 |
instance_destroy() |
9 |
with (obj_battle_enemy_attack_mecha_frog_glass) |
10 |
instance_destroy() |
11 |
with (obj_battle_enemy_attack_mecha_frog_hand) |
12 |
instance_destroy() |
13 |
with (obj_battle_enemy_attack_mecha_frog_arm) |
14 |
instance_destroy() |
15 |
with (obj_dialogue_box_battle_transformation_any) |
16 |
event_user(0) |