1 | if (live_call()) |
2 | return global.live_result; |
3 | battle_box = 3154; |
4 | xx = battle_box.x; |
5 | yy = battle_box.y + 30; |
6 | layer_create(-90, "sequence_layer"); |
7 | entrance_seq = layer_sequence_create("sequence_layer", xx, yy, 8); |
8 | hand_reroll = false; |
9 | scene = 0; |
10 | scr_enable_battle_box_surface |