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gml_Object_obj_battle_enemy_attack_mecha_frog_creator_Create_0

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1
if (live_call())
2
    return global.live_result;
3
battle_box = 3154;
4
xx = battle_box.x;
5
yy = battle_box.y + 30;
6
layer_create(-90, "sequence_layer");
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entrance_seq = layer_sequence_create("sequence_layer", xx, yy, 8);
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hand_reroll = false;
9
scene = 0;
10
scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer); }
();