| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | battle_box = 3154; |
| 4 | xx = battle_box.x; |
| 5 | yy = battle_box.y + 30; |
| 6 | layer_create(-90, "sequence_layer"); |
| 7 | entrance_seq = layer_sequence_create("sequence_layer", xx, yy, 8); |
| 8 | hand_reroll = false; |
| 9 | scene = 0; |
| 10 | scr_enable_battle_box_surface |