| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var soul = 2980; |
| 4 |
switch (state) |
| 5 |
{ |
| 6 |
case "idle": |
| 7 |
sin_deg += sin_deg_inc; |
| 8 |
if (sin_deg >= 360) |
| 9 |
sin_deg -= 1; |
| 10 |
y = ystart + (sin(degtorad(sin_deg)) * y_offset); |
| 11 |
if (active == true) |
| 12 |
{ |
| 13 |
timer -= 1; |
| 14 |
if (timer <= 0) |
| 15 |
{ |
| 16 |
if (attack_counter < 2) |
| 17 |
{ |
| 18 |
with (obj_battle_enemy_attack_mecha_frog_hand) |
| 19 |
attack_counter += 1; |
| 20 |
state_switch("attack"); |
| 21 |
} |
| 22 |
else |
| 23 |
{ |
| 24 |
state_switch("punch"); |
| 25 |
attack_counter = 0; |
| 26 |
} |
| 27 |
active = false; |
| 28 |
} |
| 29 |
} |
| 30 |
break; |
| 31 |
case "attack": |
| 32 |
switch (scene) |
| 33 |
{ |
| 34 |
case 0: |
| 35 |
x = lerp(x, xstart - (10 * image_xscale), 0.15); |
| 36 |
y = lerp(y, ystart - 20, 0.15); |
| 37 |
image_angle = lerp(image_angle, 30 * image_xscale, 0.25); |
| 38 |
cutscene_wait(0.5); |
| 39 |
break; |
| 40 |
case 1: |
| 41 |
hspeed = 5 * image_xscale; |
| 42 |
vspeed = 8; |
| 43 |
if (bbox_bottom >= (battle_box.bbox_bottom - 4)) |
| 44 |
{ |
| 45 |
hspeed = 0; |
| 46 |
vspeed = 0; |
| 47 |
scene++; |
| 48 |
audio_play_sound(snd_undertale_impact, 1, 0); |
| 49 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (6, 2); |
| 50 |
var shockwave = instance_create_depth(x, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_mecha_frog_shockwave); |
| 51 |
shockwave.hspeed = image_xscale * shockwave_speed; |
| 52 |
} |
| 53 |
break; |
| 54 |
case 2: |
| 55 |
x = lerp(x, xstart, 0.2); |
| 56 |
y = lerp(y, ystart, 0.2); |
| 57 |
image_angle = lerp(image_angle, 0, 0.2); |
| 58 |
if (abs(image_angle - 0) < 0.1 && abs(x - xstart) < 0.1 && abs(y - ystart) < 0.1) |
| 59 |
scene++; |
| 60 |
break; |
| 61 |
case 3: |
| 62 |
state_switch("idle"); |
| 63 |
break; |
| 64 |
} |
| 65 |
break; |
| 66 |
case "punch": |
| 67 |
if (scene < 2) |
| 68 |
{ |
| 69 |
if (sprite_index != spr_bigfrog_fist_2) |
| 70 |
sprite_index = spr_bigfrog_fist_2; |
| 71 |
direction = point_direction(x, y, soul.x, soul.y); |
| 72 |
image_angle = direction; |
| 73 |
if (image_xscale == -1) |
| 74 |
image_angle -= 180; |
| 75 |
} |
| 76 |
x_target = battle_box.x - (200 * image_xscale); |
| 77 |
y_target = battle_box.bbox_top; |
| 78 |
switch (scene) |
| 79 |
{ |
| 80 |
case 0: |
| 81 |
x = lerp(x, x_target, 0.15); |
| 82 |
y = lerp(y, y_target, 0.15); |
| 83 |
sprite_index = spr_bigfrog_fist_2; |
| 84 |
cutscene_wait(0.5); |
| 85 |
break; |
| 86 |
case 1: |
| 87 |
x = x_target + irandom_range(-2, 2); |
| 88 |
y = y_target + irandom_range(-2, 2); |
| 89 |
if (cutscene_wait(1)) |
| 90 |
{ |
| 91 |
sprite_index = spr_bigfrog_fast_fist_real; |
| 92 |
image_speed = 0; |
| 93 |
speed = 20; |
| 94 |
} |
| 95 |
break; |
| 96 |
case 2: |
| 97 |
if ((image_xscale == 1 && bbox_right >= (battle_box.bbox_right - 4)) || (image_xscale == -1 && bbox_left <= (battle_box.bbox_left + 4))) |
| 98 |
{ |
| 99 |
image_speed = 1; |
| 100 |
audio_play_sound(snd_undertale_impact, 1, 0); |
| 101 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (6, 2); |
| 102 |
speed = 0; |
| 103 |
scene++; |
| 104 |
} |
| 105 |
break; |
| 106 |
case 3: |
| 107 |
if (image_index >= (image_number - 1) && sprite_index != spr_bigfrog_fist_1) |
| 108 |
{ |
| 109 |
sprite_index = spr_bigfrog_fist_1; |
| 110 |
image_speed = 0; |
| 111 |
image_index = 0; |
| 112 |
image_angle = 0; |
| 113 |
} |
| 114 |
x = lerp(x, xstart, 0.25); |
| 115 |
y = lerp(y, ystart, 0.25); |
| 116 |
if (abs(x - xstart) < 0.1 && abs(y - ystart) < 0.1) |
| 117 |
scene++; |
| 118 |
break; |
| 119 |
case 4: |
| 120 |
state_switch("idle"); |
| 121 |
break; |
| 122 |
} |
| 123 |
break; |
| 124 |
} |
| 125 |
|
| 126 |
function state_switch(arg0) |
| 127 |
{ |
| 128 |
state = arg0; |
| 129 |
scene = 0; |
| 130 |
timer = timer_max; |
| 131 |
if (arg0 == "idle") |
| 132 |
{ |
| 133 |
with (obj_battle_enemy_attack_mecha_frog_creator) |
| 134 |
hand_reroll = true; |
| 135 |
obj_battle_enemy_attack_mecha_frog_cockpit.hit_noloop = false; |
| 136 |
} |
| 137 |
} |