1 |
if live_call() |
2 |
return global.live_result; |
3 |
var soul = obj_heart_battle_fighting_red |
4 |
switch state |
5 |
{ |
6 |
case "idle": |
7 |
sin_deg += sin_deg_inc |
8 |
if (sin_deg >= 360) |
9 |
sin_deg -= 1 |
10 |
y = ystart + sin(degtorad(sin_deg)) * y_offset |
11 |
if (active == true) |
12 |
{ |
13 |
timer -= 1 |
14 |
if (timer <= 0) |
15 |
{ |
16 |
if (attack_counter < 2) |
17 |
{ |
18 |
with (obj_battle_enemy_attack_mecha_frog_hand) |
19 |
attack_counter += 1 |
20 |
self.state_switch("attack") |
21 |
} |
22 |
else |
23 |
{ |
24 |
self.state_switch("punch") |
25 |
attack_counter = 0 |
26 |
} |
27 |
active = false |
28 |
} |
29 |
} |
30 |
break |
31 |
case "attack": |
32 |
switch scene |
33 |
{ |
34 |
case 0: |
35 |
x = lerp(x, (xstart - 10 * image_xscale), 0.15) |
36 |
y = lerp(y, (ystart - 20), 0.15) |
37 |
image_angle = lerp(image_angle, (30 * image_xscale), 0.25) |
38 |
cutscene_wait(0.5) |
39 |
break |
40 |
case 1: |
41 |
hspeed = 5 * image_xscale |
42 |
vspeed = 8 |
43 |
if (bbox_bottom >= (battle_box.bbox_bottom - 4)) |
44 |
{ |
45 |
hspeed = 0 |
46 |
vspeed = 0 |
47 |
scene++ |
48 |
audio_play_sound(snd_undertale_impact, 1, 0) |
49 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle() //gml_Script_scr_screenshake_battle
{
instance_destroy(obj_screenshake_battle)
var screenshake = instance_create(0, 0, obj_screenshake_battle)
battle_screenshake_duration = argument[0]
battle_screenshake_intensity = argument[1]
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration
} (6, 2) |
50 |
var shockwave = instance_create_depth(x, (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_mecha_frog_shockwave) |
51 |
shockwave.hspeed = image_xscale * shockwave_speed |
52 |
} |
53 |
break |
54 |
case 2: |
55 |
x = lerp(x, xstart, 0.2) |
56 |
y = lerp(y, ystart, 0.2) |
57 |
image_angle = lerp(image_angle, 0, 0.2) |
58 |
if (abs(image_angle - 0) < 0.1 && abs(x - xstart) < 0.1 && abs(y - ystart) < 0.1) |
59 |
scene++ |
60 |
break |
61 |
case 3: |
62 |
self.state_switch("idle") |
63 |
break |
64 |
} |
65 |
|
66 |
break |
67 |
case "punch": |
68 |
if (scene < 2) |
69 |
{ |
70 |
if (sprite_index != spr_bigfrog_fist_2) |
71 |
sprite_index = spr_bigfrog_fist_2 |
72 |
direction = point_direction(x, y, soul.x, soul.y) |
73 |
image_angle = direction |
74 |
if (image_xscale == -1) |
75 |
image_angle -= 180 |
76 |
} |
77 |
x_target = battle_box.x - 200 * image_xscale |
78 |
y_target = battle_box.bbox_top |
79 |
switch scene |
80 |
{ |
81 |
case 0: |
82 |
x = lerp(x, x_target, 0.15) |
83 |
y = lerp(y, y_target, 0.15) |
84 |
sprite_index = spr_bigfrog_fist_2 |
85 |
cutscene_wait(0.5) |
86 |
break |
87 |
case 1: |
88 |
x = x_target + (irandom_range(-2, 2)) |
89 |
y = y_target + (irandom_range(-2, 2)) |
90 |
if cutscene_wait(1) |
91 |
{ |
92 |
sprite_index = spr_bigfrog_fast_fist_real |
93 |
image_speed = 0 |
94 |
speed = 20 |
95 |
} |
96 |
break |
97 |
case 2: |
98 |
if ((image_xscale == 1 && bbox_right >= (battle_box.bbox_right - 4)) || (image_xscale == -1 && bbox_left <= (battle_box.bbox_left + 4))) |
99 |
{ |
100 |
image_speed = 1 |
101 |
audio_play_sound(snd_undertale_impact, 1, 0) |
102 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle() //gml_Script_scr_screenshake_battle
{
instance_destroy(obj_screenshake_battle)
var screenshake = instance_create(0, 0, obj_screenshake_battle)
battle_screenshake_duration = argument[0]
battle_screenshake_intensity = argument[1]
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration
} (6, 2) |
103 |
speed = 0 |
104 |
scene++ |
105 |
} |
106 |
break |
107 |
case 3: |
108 |
if (image_index >= (image_number - 1) && sprite_index != spr_bigfrog_fist_1) |
109 |
{ |
110 |
sprite_index = spr_bigfrog_fist_1 |
111 |
image_speed = 0 |
112 |
image_index = 0 |
113 |
image_angle = 0 |
114 |
} |
115 |
x = lerp(x, xstart, 0.25) |
116 |
y = lerp(y, ystart, 0.25) |
117 |
if (abs(x - xstart) < 0.1 && abs(y - ystart) < 0.1) |
118 |
scene++ |
119 |
break |
120 |
case 4: |
121 |
self.state_switch("idle") |
122 |
break |
123 |
} |
124 |
|
125 |
break |
126 |
} |
127 |
|
128 |
function state_switch_gml_Object_obj_battle_enemy_attack_mecha_frog_hand_Step_0(argument0) //gml_Script_state_switch_gml_Object_obj_battle_enemy_attack_mecha_frog_hand_Step_0 |
129 |
{ |
130 |
state = argument0 |
131 |
scene = 0 |
132 |
timer = timer_max |
133 |
if (argument0 == "idle") |
134 |
{ |
135 |
with (obj_battle_enemy_attack_mecha_frog_creator) |
136 |
hand_reroll = true |
137 |
obj_battle_enemy_attack_mecha_frog_cockpit.hit_noloop = false |
138 |
} |
139 |
} |