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gml_Object_obj_battle_enemy_attack_penilla_drawing_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("penilla a", "penilla b", "penilla c")
2
if (bbox_left < obj_dialogue_box_battle_transformation_any.bbox_left || bbox_right > obj_dialogue_box_battle_transformation_any.bbox_right || bbox_top < obj_dialogue_box_battle_transformation_any.bbox_top || bbox_bottom > obj_dialogue_box_battle_transformation_any.bbox_bottom)
3
{
4
    instance_destroy()
5
    return;
6
}
7
image_alpha = 1
8
alarm[0] = 90
alarm[0]

can_fade = true
9
can_fade = false