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gml_Object_obj_battle_enemy_attack_pillar_gray_Create_0

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1
if live_call()
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    return global.live_result;
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image_alpha = 0
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image_speed = 0
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if (x < 320)
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    sprite_index = spr_ceroba_pillar_left
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else
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    sprite_index = spr_ceroba_pillar_right
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image_blend = c_gray
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alarm[0] = 5
alarm[0]

if (image_alpha < 1) { image_alpha += 0.1 alarm[0] = 5 }