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gml_Object_obj_battle_enemy_attack_pillar_gray_Alarm_0

related scripts: Alarm_0 Create_0Destroy_0Step_0

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1
if (image_alpha < 1)
2
{
3
    image_alpha += 0.1;
4
    alarm[0]
 = 5;
gml_Object_obj_battle_enemy_attack_pillar_gray_Alarm_0.gml

if (image_alpha < 1) { image_alpha += 0.1; alarm[0]
 = 5;
}
5
}