if live_call()
return global.live_result;
battle_box = 3154
attack_interval = 25
attack_number = 12
alarm[0] = 15alarm[0]if live_call() return global.live_result; var dir = irandom_range(0, 359) var distance = 140 instance_create_depth((battle_box.x + (lengthdir_x(distance, dir))), (battle_box.y + (lengthdir_y(distance, dir))), -100, obj_battle_enemy_attack_axis_energy_ball_pulse) alarm[0] = attack_interval attack_number-- if (attack_number <= 0) instance_destroy()
obj_heart_battle_fighting_parent.movement_mode = 2