1 | if (live_call()) |
2 | return global.live_result; |
3 | var dir = irandom_range(0, 359); |
4 | var distance = 140; |
5 | instance_create_depth(battle_box.x + lengthdir_x(distance, dir), battle_box.y + lengthdir_y(distance, dir), -100, obj_battle_enemy_attack_axis_energy_ball_pulse); |
6 | alarm[0] = attack_interval; |
7 | attack_number--; |
8 | if (attack_number <= 0) |
9 | instance_destroy(); |