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gml_Object_obj_battle_enemy_attack_rorrim_mirror_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("rorrim a", "rorrim b", "rorrim c")
2
image_speed = 0
3
image_index = 0
4
image_alpha = 0
5
hsp = 0
6
vsp = 0
7
grav = 0.5
8
terminal_velocity = 10
9
can_move = false
10
while (bbox_left < (obj_dialogue_box_battle_transformation_any.bbox_left + 4))
11
    x += 1
12
while (bbox_right > (obj_dialogue_box_battle_transformation_any.bbox_right - 4))
13
    x -= 1