if live_call()
return global.live_result;
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle() //gml_Script_scr_screenshake_battle { instance_destroy(obj_screenshake_battle) var screenshake = instance_create(0, 0, obj_screenshake_battle) battle_screenshake_duration = argument[0] battle_screenshake_intensity = argument[1] battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration }(3, 4)
scene = 0
cutscene_timer = 0
draw_alpha = 0
audio_play_sound(snd_ceroba_super_bullet_explosion, 1, 0)