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gml_Object_obj_battle_enemy_attack_rotating_bullet_explode_Draw_73

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
draw_set_alpha(draw_alpha)
4
draw_set_color(c_white)
5
draw_rectangle(0, 0, 640, 480, false)
6
draw_set_alpha(1)